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source/Platform/Win32/Win32GLContext.h
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source/Platform/Win32/Win32GLContext.h
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#ifndef PLATFORM_WIN32_GLCONTEXT_H
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#define PLATFORM_WIN32_GLCONTEXT_H
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// Win32 OpenGL Context (wgl)
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#include <Windows.h>
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#include <Spectre/Display/GLContext.h>
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class Win32GLContext : public GLContext
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{
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public :
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Win32GLContext();
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~Win32GLContext();
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// Create a context associated with a display.
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bool create(const PlatformDisplay* display, unsigned int bpp);
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void destroy();
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bool activate();
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bool deactivate();
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bool isActive() const;
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bool setSwapInterval(int interval);
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void setSize(unsigned int width, unsigned int height);
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void setSize(const Vector2u size);
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void swapBuffers();
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private :
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void createGLContext(unsigned int bpp);
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bool setPixelFormat(unsigned int bpp);
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private :
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HWND m_wnd;
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HDC m_deviceContext;
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HGLRC m_renderContext;
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};
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#endif /* PLATFORM_WIN32_GLCONTEXT_H */
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