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66
source/Platform/Win32/Win32Display.h
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source/Platform/Win32/Win32Display.h
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#ifndef PLATFORM_WIN32_DISPLAY_H
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#define PLATFORM_WIN32_DISPLAY_H
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#include "Win32GLContext.h"
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#include <Platform/PlatformDisplay.h>
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#include <Windows.h>
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class Win32Display : public PlatformDisplay
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{
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public :
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Win32Display();
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virtual ~Win32Display();
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virtual bool create(DisplayDescription description);
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virtual void destroy();
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virtual bool isValid();
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virtual void* getHandle() const;
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virtual void setSize(unsigned int width, unsigned int height);
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virtual Vector2u getSize() const;
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virtual void setPosition(unsigned int x, unsigned int y);
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virtual void setCaption(const std::string& caption);
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virtual void setIcon(const std::string& icon);
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virtual void showCursor(bool value);
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protected :
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void registerClass();
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DWORD getWin32Flags(unsigned int flags);
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void centerWindow(int &x, int &y, int width, int height);
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void processMessage(UINT message, WPARAM wParam, LPARAM lParam);
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void processResizeMessage(const Vector2u& new_size);
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static LRESULT CALLBACK staticWndProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
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protected :
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HWND m_handle;
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HCURSOR m_cursor;
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HICON m_icon;
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// True if this window is in a resize loop.
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bool m_inResizeModalLoop;
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// Client area size. cached here to check if a resize has been made.
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Vector2u m_size;
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Vector2u m_minSize;
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};
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#endif /* PLATFORM_WIN32_DISPLAY_H */
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