Initial commit
This commit is contained in:
commit
edfc5298e1
252 changed files with 93965 additions and 0 deletions
48
source/Graphics/RenderState.cpp
Normal file
48
source/Graphics/RenderState.cpp
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
|
||||
|
||||
#include <Spectre/Graphics/ShaderProgram.h>
|
||||
#include <Spectre/Graphics/Texture.h>
|
||||
#include <Spectre/Graphics/RenderState.h>
|
||||
|
||||
RenderState::RenderState() :
|
||||
m_texture (0),
|
||||
m_shader (0)
|
||||
{
|
||||
}
|
||||
|
||||
RenderState::~RenderState()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void RenderState::enableTexture(const Texture *texture)
|
||||
{
|
||||
// Enable the new texture.
|
||||
if (texture) {
|
||||
texture->enable();
|
||||
}
|
||||
// No texture selected.
|
||||
// Must unbind cached texture if set.
|
||||
else if (m_texture) {
|
||||
m_texture->disable();
|
||||
}
|
||||
m_texture = texture;
|
||||
}
|
||||
|
||||
void RenderState::enableShader(const ShaderProgram *program)
|
||||
{
|
||||
m_shader = program;
|
||||
m_shader->enable();
|
||||
}
|
||||
|
||||
void RenderState::cleanup()
|
||||
{
|
||||
// Disable current texture if set.
|
||||
if (m_texture) {
|
||||
m_texture->disable();
|
||||
}
|
||||
|
||||
if (m_shader) {
|
||||
m_shader->disable();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue