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Spectre/Game/GameTime: remove useless m_inLoop variable.

This commit is contained in:
Henrik Hautakoski 2020-12-16 16:39:06 +01:00
parent d49d91a294
commit ed876ca64d
2 changed files with 2 additions and 9 deletions

View file

@ -42,8 +42,6 @@ protected :
// Timeslice. // Timeslice.
Time m_slice; Time m_slice;
bool m_inLoop;
}; };
} // namespace sp } // namespace sp

View file

@ -29,14 +29,10 @@ Time GameTime::getElapsed() const
bool GameTime::beginFrame() bool GameTime::beginFrame()
{ {
m_inLoop = false;
accumulateTime(); accumulateTime();
if (m_acc > m_slice) { // Signal if we should tick
m_inLoop = true; return m_acc > m_slice;
}
return m_inLoop;
} }
bool GameTime::tick() bool GameTime::tick()
@ -51,7 +47,6 @@ bool GameTime::tick()
void GameTime::reset() void GameTime::reset()
{ {
m_watch.restart(); m_watch.restart();
m_inLoop = false;
} }
void GameTime::accumulateTime() void GameTime::accumulateTime()