Fixing a bunch of compiler warnings.
This commit is contained in:
parent
ede60da544
commit
ebd598b2b0
4 changed files with 11 additions and 11 deletions
|
|
@ -221,7 +221,7 @@ unsigned int BatchRenderer2D::addRenderable(Vertex2D* buffer, const Renderable2D
|
||||||
// Pretransform vertex positions to skip setting a uniform model
|
// Pretransform vertex positions to skip setting a uniform model
|
||||||
// matrix in the shader for each renderable reducing the number of draw calls.
|
// matrix in the shader for each renderable reducing the number of draw calls.
|
||||||
|
|
||||||
for(int i = 0; i < vertices.size(); i++) {
|
for(size_t i = 0; i < vertices.size(); i++) {
|
||||||
buffer[i].position = transform * vertices[i].position;
|
buffer[i].position = transform * vertices[i].position;
|
||||||
buffer[i].color = vertices[i].color;
|
buffer[i].color = vertices[i].color;
|
||||||
buffer[i].uv = vertices[i].uv;
|
buffer[i].uv = vertices[i].uv;
|
||||||
|
|
|
||||||
|
|
@ -37,7 +37,7 @@ void DefaultRenderer2D::render()
|
||||||
glEnableVertexAttribArray(VertexAttribColor0);
|
glEnableVertexAttribArray(VertexAttribColor0);
|
||||||
glEnableVertexAttribArray(VertexAttribTexCoord0);
|
glEnableVertexAttribArray(VertexAttribTexCoord0);
|
||||||
|
|
||||||
for(int i = 0; i < m_queue.size(); i++) {
|
for(size_t i = 0; i < m_queue.size(); i++) {
|
||||||
|
|
||||||
const Renderable2D* obj = m_queue[i];
|
const Renderable2D* obj = m_queue[i];
|
||||||
const std::vector<Vertex2D> vertices = obj->getVertices();
|
const std::vector<Vertex2D> vertices = obj->getVertices();
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,7 @@ void Image::create(unsigned width, unsigned height, const Color& color)
|
||||||
|
|
||||||
m_pixels.resize(m_size.x * m_size.y * (getBpp() / 8));
|
m_pixels.resize(m_size.x * m_size.y * (getBpp() / 8));
|
||||||
|
|
||||||
for(int i = 0; i < m_pixels.size(); i += 4) {
|
for(size_t i = 0; i < m_pixels.size(); i += 4) {
|
||||||
|
|
||||||
m_pixels[i+0] = color.r;
|
m_pixels[i+0] = color.r;
|
||||||
m_pixels[i+1] = color.g;
|
m_pixels[i+1] = color.g;
|
||||||
|
|
@ -42,7 +42,7 @@ void Image::create(PixelFormat format, unsigned width, unsigned height, const Co
|
||||||
m_pixels.resize(m_size.x * m_size.y * (getBpp() / 8));
|
m_pixels.resize(m_size.x * m_size.y * (getBpp() / 8));
|
||||||
|
|
||||||
if (getBpp() == 32) {
|
if (getBpp() == 32) {
|
||||||
for(int i = 0; i < m_pixels.size(); i += 4) {
|
for(size_t i = 0; i < m_pixels.size(); i += 4) {
|
||||||
|
|
||||||
m_pixels[i+0] = color.r;
|
m_pixels[i+0] = color.r;
|
||||||
m_pixels[i+1] = color.g;
|
m_pixels[i+1] = color.g;
|
||||||
|
|
@ -50,14 +50,14 @@ void Image::create(PixelFormat format, unsigned width, unsigned height, const Co
|
||||||
m_pixels[i+3] = color.a;
|
m_pixels[i+3] = color.a;
|
||||||
}
|
}
|
||||||
} else if (getBpp() == 24) {
|
} else if (getBpp() == 24) {
|
||||||
for(int i = 0; i < m_pixels.size(); i += 3) {
|
for(size_t i = 0; i < m_pixels.size(); i += 3) {
|
||||||
|
|
||||||
m_pixels[i+0] = color.r;
|
m_pixels[i+0] = color.r;
|
||||||
m_pixels[i+1] = color.g;
|
m_pixels[i+1] = color.g;
|
||||||
m_pixels[i+2] = color.b;
|
m_pixels[i+2] = color.b;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for(int i = 0; i < m_pixels.size(); i += 1) {
|
for(size_t i = 0; i < m_pixels.size(); i += 1) {
|
||||||
m_pixels[i] = color.a;
|
m_pixels[i] = color.a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -163,7 +163,7 @@ Color Image::getPixel(unsigned x, unsigned y) const
|
||||||
if (m_format == PixelFormat::PF_RGBA) {
|
if (m_format == PixelFormat::PF_RGBA) {
|
||||||
c.a = base[3];
|
c.a = base[3];
|
||||||
} else {
|
} else {
|
||||||
c.a = 1.0f;
|
c.a = 255;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Alpha, single channel format.
|
// Alpha, single channel format.
|
||||||
|
|
@ -178,12 +178,12 @@ void Image::flipY()
|
||||||
unsigned int stride = getStride();
|
unsigned int stride = getStride();
|
||||||
|
|
||||||
// The quick and dirty way :)
|
// The quick and dirty way :)
|
||||||
for(int y = 0; y < m_size.y / 2; y++) {
|
for(size_t y = 0; y < m_size.y / 2; y++) {
|
||||||
|
|
||||||
int row0 = y * stride;
|
int row0 = y * stride;
|
||||||
int row1 = (m_size.y - y - 1) * stride;
|
int row1 = (m_size.y - y - 1) * stride;
|
||||||
|
|
||||||
for(int x = 0; x < stride; x++) {
|
for(size_t x = 0; x < stride; x++) {
|
||||||
unsigned char tmp = m_pixels[row0 + x];
|
unsigned char tmp = m_pixels[row0 + x];
|
||||||
m_pixels[row0 + x] = m_pixels[row1 + x];
|
m_pixels[row0 + x] = m_pixels[row1 + x];
|
||||||
m_pixels[row1 + x] = tmp;
|
m_pixels[row1 + x] = tmp;
|
||||||
|
|
|
||||||
|
|
@ -90,7 +90,7 @@ Vector2f Text::getSize() const
|
||||||
{
|
{
|
||||||
Vector2f size;
|
Vector2f size;
|
||||||
|
|
||||||
for(int i = 0; i < m_string.size(); i++) {
|
for(size_t i = 0; i < m_string.size(); i++) {
|
||||||
|
|
||||||
Font::Glyph glyph = m_font->getGlyph(m_string[i]);
|
Font::Glyph glyph = m_font->getGlyph(m_string[i]);
|
||||||
|
|
||||||
|
|
@ -136,7 +136,7 @@ void Text::updateGeometry() const
|
||||||
|
|
||||||
m_vertices.clear();
|
m_vertices.clear();
|
||||||
|
|
||||||
for(int i = 0; i < m_string.length(); i++) {
|
for(size_t i = 0; i < m_string.length(); i++) {
|
||||||
|
|
||||||
Vertex2D v1, v2, v3, v4;
|
Vertex2D v1, v2, v3, v4;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue