Fixing a bunch of compiler warnings.
This commit is contained in:
parent
ede60da544
commit
ebd598b2b0
4 changed files with 11 additions and 11 deletions
|
|
@ -221,7 +221,7 @@ unsigned int BatchRenderer2D::addRenderable(Vertex2D* buffer, const Renderable2D
|
|||
// Pretransform vertex positions to skip setting a uniform model
|
||||
// matrix in the shader for each renderable reducing the number of draw calls.
|
||||
|
||||
for(int i = 0; i < vertices.size(); i++) {
|
||||
for(size_t i = 0; i < vertices.size(); i++) {
|
||||
buffer[i].position = transform * vertices[i].position;
|
||||
buffer[i].color = vertices[i].color;
|
||||
buffer[i].uv = vertices[i].uv;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue