1
0
Fork 0

source/Platform/Win32/Win32GLContext.cpp: skip goto in createGLContext()

This commit is contained in:
Henrik Hautakoski 2024-07-05 01:02:59 +02:00
parent f71fdea463
commit e73d1f7f90

View file

@ -100,24 +100,21 @@ void Win32GLContext::createGLContext()
tmpDC = ::wglCreateContext(m_deviceContext);
::wglMakeCurrent(m_deviceContext, tmpDC);
if (!ensureExtensionsLoaded(m_deviceContext)) {
goto err;
if (ensureExtensionsLoaded(m_deviceContext)) {
// TODO: For now.. We force 3.2 Core but this should not be implementation specific.
// The Display class should force that for all GLContext Implementations.
int attriblist[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0, 0
};
// Create real context.
m_renderContext = ::wglCreateContextAttribsARB(m_deviceContext, 0, attriblist);
}
// TODO: For now.. We force 3.2 Core but this should not be implementation specific.
// The Display class should force that for all GLContext Implementations.
int attriblist[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0, 0
};
// Create real context.
m_renderContext = ::wglCreateContextAttribsARB(m_deviceContext, 0, attriblist);
err:
// Dont need the old one anymore.
wglMakeCurrent(m_deviceContext, NULL);
::wglDeleteContext(tmpDC);