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source/Graphics/RenderState.cpp: Use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram.

This commit is contained in:
Henrik Hautakoski 2022-09-18 13:53:48 +02:00
parent b85b4ab601
commit cc1f287a3a

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@ -1,8 +1,7 @@
#include <Spectre/Graphics/ShaderProgram.h>
#include <Spectre/Graphics/Texture.h>
#include <Spectre/Graphics/RenderState.h>
#include <Spectre/GfxDriver/ShaderProgram.h>
namespace sp {