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source/GfxDriver/OpenGL/OpenGLShaderProgram.cpp: Indent fix.

This commit is contained in:
Henrik Hautakoski 2022-09-26 14:12:47 +02:00
parent b6446e129b
commit cb4274bb1c

View file

@ -151,16 +151,16 @@ bool OpenGLShaderProgram::compileShader(GLuint id)
{ {
glCompileShader(id); glCompileShader(id);
// Query OpenGL for status. // Query OpenGL for status.
GLint status; GLint status;
glGetShaderiv(id, GL_COMPILE_STATUS, &status); glGetShaderiv(id, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE) { if (status == GL_FALSE) {
GLchar buf[4096] = { '\0' }; GLchar buf[4096] = { '\0' };
glGetShaderInfoLog(id, sizeof(buf), NULL, buf); glGetShaderInfoLog(id, sizeof(buf), NULL, buf);
m_error = std::string(buf); m_error = std::string(buf);
return false; return false;
} }
return true; return true;
} }
bool OpenGLShaderProgram::attachShader(GLuint id) bool OpenGLShaderProgram::attachShader(GLuint id)