include/Spectre/GfxDriver/GfxDriver.h: add createShaderProgram()
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@ -6,6 +6,8 @@
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namespace sp {
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class ShaderProgram;
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class GfxDriver
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{
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public:
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@ -34,6 +36,8 @@ public:
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// Resources.
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virtual ShaderProgram* createShaderProgram() = 0;
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// CreateIndexBuffer()
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// CreateVertexBuffer()
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