Spectre/Window/Window: refactor out GLContext specific code to its own class (GLWindow)
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7 changed files with 120 additions and 55 deletions
70
source/Window/GLWindow.cpp
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70
source/Window/GLWindow.cpp
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#include <Spectre/Window/GLContext.h>
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#include <Spectre/Window/GLWindow.h>
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#include <Graphics/GL/gl.h>
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namespace sp {
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GLWindow::GLWindow()
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{
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m_context = GLContext::create();
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}
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GLWindow::~GLWindow()
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{
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delete m_context;
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}
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bool GLWindow::create(WindowDescription description)
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{
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if (!Window::create(description)) {
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return false;
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}
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if (!m_context->create(m_impl)) {
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return false;
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}
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enableVSync(false);
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return activate(true);
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}
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void GLWindow::destroy()
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{
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m_context->destroy();
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Window::destroy();
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}
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bool GLWindow::activate(bool value)
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{
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if (value) {
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return m_context->activate();
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}
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return m_context->deactivate();
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}
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bool GLWindow::enableVSync(bool value)
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{
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return m_context->setSwapInterval(value ? 1 : 0);
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}
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void GLWindow::swapBuffers()
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{
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if (activate(true)) {
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m_context->swapBuffers();
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}
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}
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void GLWindow::onReshape(int width, int height)
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{
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// TODO: This should even not be here.
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// Generic Display should not have any GL calls.
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// But it's better to have it here then in the platform specific GLContext
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if (activate(true)) {
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glViewport(0, 0, width, height);
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}
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}
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} // namespace
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