Adding Input Example.
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5 changed files with 119 additions and 1 deletions
65
examples/input/InputExample.cpp
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65
examples/input/InputExample.cpp
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#include <Spectre/Input/InputModule.h>
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#include <Spectre/Input/Keyboard.h>
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#include <Spectre/Input/Mouse.h>
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#include <Spectre/Graphics/BatchRenderer2D.h>
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#include <Spectre/System/Log.h>
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#include "InputExample.h"
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void InputExample::init()
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{
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m_renderer = new sp::BatchRenderer2D();
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m_tux_texture.create("assets/textures/tux.png");
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m_kb_sprite.setTexture(m_tux_texture);
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m_kb_sprite.setColor(sp::Color::Green);
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m_kb_sprite.setSize(sp::vec2f(100, 100));
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m_mouse_sprite.setTexture(m_tux_texture);
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m_mouse_sprite.setColor(sp::Color::Red);
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m_mouse_sprite.setSize(sp::vec2f(100, 100));
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m_mouse_sprite.setPosition(sp::vec2f(50, 50));
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m_renderer->setCamera(m_camera);
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}
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void InputExample::update(double dt)
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{
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sp::Keyboard* keyboard = getInput()->getKeyboard();
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sp::Mouse* mouse = getInput()->getMouse();
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double delta = 0.3 * dt;
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// Handle keyboard input.
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if (keyboard->isKeyDown(sp::Keyboard::Left)) {
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m_kb_sprite.move(sp::vec2f(-delta, 0));
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} else if (keyboard->isKeyDown(sp::Keyboard::Right)) {
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m_kb_sprite.move(sp::vec2f( delta, 0));
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}
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if (keyboard->isKeyDown(sp::Keyboard::Up)) {
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m_kb_sprite.move(sp::vec2f(0, -delta));
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} else if (keyboard->isKeyDown(sp::Keyboard::Down)) {
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m_kb_sprite.move(sp::vec2f(0, delta));
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}
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// Handle mouse input.
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if (mouse->isButtonDown(sp::Mouse::Left)) {
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m_mouse_sprite.setPosition(mouse->getPosition());
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}
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}
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void InputExample::render()
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{
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sp::Graphics* g = getGraphics();
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g->clearBuffer();
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m_renderer->begin();
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m_renderer->submit(m_mouse_sprite);
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m_renderer->submit(m_kb_sprite);
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m_renderer->render();
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g->swapBuffers();
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}
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