source/Platform/Win32/Win32GLContext.cpp: forcing 3.2 Core context.
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03e692cd50
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1 changed files with 44 additions and 12 deletions
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@ -11,17 +11,13 @@
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// Ensure that OpenGL extensions are loaded.
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// Ensure that OpenGL extensions are loaded.
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static void ensureExtensionsLoaded()
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static void ensureExtensionsLoaded()
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{
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{
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static bool glewInitOK = false;
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glewExperimental = GL_TRUE;
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if (!glewInitOK) {
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GLenum ret = glewInit();
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GLenum ret = glewInit();
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if (ret != GLEW_OK) {
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if (ret != GLEW_OK) {
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log("Win32: Could not initialize GLEW %s\n",
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log("Win32: Could not initialize GLEW %s\n",
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glewGetErrorString(ret));
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glewGetErrorString(ret));
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return;
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return;
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}
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}
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glewInitOK = true;
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}
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}
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}
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Win32GLContext::Win32GLContext() :
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Win32GLContext::Win32GLContext() :
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@ -80,19 +76,55 @@ void Win32GLContext::destroy()
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void Win32GLContext::createGLContext()
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void Win32GLContext::createGLContext()
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{
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{
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HGLRC tmpDC;
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// First set pixel format.
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// First set pixel format.
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if (!setPixelFormat()) {
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if (!setPixelFormat()) {
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return;
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return;
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}
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}
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m_renderContext = ::wglCreateContext(m_deviceContext);
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// This is one reason why Win32 context creation is wierd.
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// I need to create some context first so that GLEW knows if
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// It supports the "wglCreateContextAttribsARB". That is a 3.2+ Core function.
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tmpDC = ::wglCreateContext(m_deviceContext);
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::wglMakeCurrent(m_deviceContext, tmpDC);
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ensureExtensionsLoaded();
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// Dont need to old one anymore.
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wglMakeCurrent(m_deviceContext, NULL);
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::wglDeleteContext(tmpDC);
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// Have new CreateContextAttribs function.
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if (WGLEW_ARB_create_context_profile) {
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// TODO: For now.. We force 3.2 Core but this should not be implementation specific.
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// The Display class should force that for all GLContext Implementations.
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int attriblist[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 2,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0, 0
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};
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// Create real context.
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m_renderContext = ::wglCreateContextAttribsARB(m_deviceContext, 0, attriblist);
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}
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// Could create a old context, but anything below 3.2 is so so old.
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else {
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log("Win32 - OpenGL 3.2 is not available!\n");
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}
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}
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}
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bool Win32GLContext::activate()
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bool Win32GLContext::activate()
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{
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{
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// Make sure we have dc and rc before calling MakeCurrent.
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// Make sure we have dc and rc before calling MakeCurrent.
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if (m_deviceContext && m_renderContext) {
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if (m_deviceContext && m_renderContext) {
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return ::wglMakeCurrent(m_deviceContext, m_renderContext);
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bool ret = ::wglMakeCurrent(m_deviceContext, m_renderContext);
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ensureExtensionsLoaded();
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return ret;
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}
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}
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return false;
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return false;
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}
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}
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