Renderable2D: Adding Z order variable.
This commit is contained in:
parent
84ffd0189e
commit
8ce53c41cb
2 changed files with 20 additions and 1 deletions
|
|
@ -1,11 +1,13 @@
|
|||
|
||||
#include <Spectre/Graphics/Renderable.h>
|
||||
|
||||
Renderable2D::Renderable2D()
|
||||
Renderable2D::Renderable2D() :
|
||||
m_zorder (0)
|
||||
{
|
||||
}
|
||||
|
||||
Renderable2D::Renderable2D(const Vector2f& position) :
|
||||
m_zorder (0),
|
||||
Transformable (position)
|
||||
{
|
||||
}
|
||||
|
|
@ -13,3 +15,13 @@ Transformable (position)
|
|||
Renderable2D::~Renderable2D()
|
||||
{
|
||||
}
|
||||
|
||||
unsigned char Renderable2D::getZOrder() const
|
||||
{
|
||||
return m_zorder;
|
||||
}
|
||||
|
||||
void Renderable2D::setZOrder(unsigned char value)
|
||||
{
|
||||
m_zorder = value;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue