From 87a59ef21fc0a684b4e2d3e6a4005fe43892c133 Mon Sep 17 00:00:00 2001 From: Henrik Hautakoski Date: Fri, 31 May 2019 20:19:00 +0200 Subject: [PATCH] source/Graphics/Shader.cpp: minor fix. --- source/Graphics/Shader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/Graphics/Shader.cpp b/source/Graphics/Shader.cpp index 34dae92..2d61d78 100644 --- a/source/Graphics/Shader.cpp +++ b/source/Graphics/Shader.cpp @@ -4,7 +4,7 @@ #include #include -Shader::Shader(Type type, const std::string& name) : +Shader::Shader(Type type, const std::string& name) : m_name (name) { GLenum internal_type = type == Vertex ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER; @@ -57,7 +57,7 @@ bool Shader::loadFromMemory(const std::string& source) const char *s = source.c_str(); glShaderSource(m_handle, 1, &s, NULL); - + return compile(); } @@ -92,7 +92,7 @@ bool Shader::compile() std::string Shader::fetchErrorLog() { - GLchar buf[4096] = { '\0 ' }; + GLchar buf[4096] = { '\0' }; glGetShaderInfoLog(m_handle, sizeof(buf), NULL, buf);