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Graphics: Change Vertex color to 4 components.

This commit is contained in:
Henrik Hautakoski 2016-02-02 00:09:29 +01:00
parent edfc5298e1
commit 8675018522
7 changed files with 12 additions and 12 deletions

View file

@ -130,10 +130,10 @@ void BatchRenderer2D::render()
// Setup color
glEnableVertexAttribArray(VertexAttribColor0);
glVertexAttribPointer(VertexAttribColor0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (void*) 8);
glVertexAttribPointer(VertexAttribColor0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (void*) 8);
glEnableVertexAttribArray(VertexAttribTexCoord0);
glVertexAttribPointer(VertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (void*) 20);
glVertexAttribPointer(VertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (void*) 24);
// Set shader uniforms.
m_textShader.enable();