Math/Matrix3: remove Zero static variable (default constructor creates a zero matrix).
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2 changed files with 1 additions and 8 deletions
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@ -24,7 +24,7 @@ struct Matrix3
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};
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};
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static Matrix3<T> Identity;
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static Matrix3<T> Identity;
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static Matrix3<T> Zero;
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inline Matrix3();
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inline Matrix3();
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inline Matrix3( T a, T b, T c,
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inline Matrix3( T a, T b, T c,
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@ -9,13 +9,6 @@ Matrix3f Matrix3f::Identity(
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0, 0, 1
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0, 0, 1
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);
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);
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template <>
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Matrix3f Matrix3f::Zero(
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0, 0, 0,
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0, 0, 0,
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0, 0, 0
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);
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template<typename T>
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template<typename T>
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inline Matrix3<T>::Matrix3()
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inline Matrix3<T>::Matrix3()
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{
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{
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