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Graphics/DefaultRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram

This commit is contained in:
Henrik Hautakoski 2022-09-18 13:55:43 +02:00
parent 9bea188686
commit 82e08d0785
2 changed files with 12 additions and 9 deletions

View file

@ -7,6 +7,8 @@
namespace sp {
class ShaderProgram;
class DefaultRenderer2D : public Renderer2D
{
public :
@ -21,7 +23,7 @@ protected :
std::vector<const Renderable2D*> m_queue;
ShaderProgram m_shader;
ShaderProgram* m_shader;
};
} // namespace