source/GfxDriver/OpenGL/OpenGLShaderProgram.cpp: remove unused variable
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@ -150,7 +150,6 @@ std::string OpenGLShaderProgram::fetchErrorLog() const
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bool OpenGLShaderProgram::compileShader(GLuint id)
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{
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glCompileShader(id);
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GLenum err;
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// Query OpenGL for status.
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GLint status;
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