source/Platform/Win32/Win32GLContext.cpp: skip goto in createGLContext()
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parent
f71fdea463
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579b734200
1 changed files with 13 additions and 16 deletions
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@ -100,10 +100,7 @@ void Win32GLContext::createGLContext()
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tmpDC = ::wglCreateContext(m_deviceContext);
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tmpDC = ::wglCreateContext(m_deviceContext);
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::wglMakeCurrent(m_deviceContext, tmpDC);
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::wglMakeCurrent(m_deviceContext, tmpDC);
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if (!ensureExtensionsLoaded(m_deviceContext)) {
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if (ensureExtensionsLoaded(m_deviceContext)) {
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goto err;
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}
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// TODO: For now.. We force 3.2 Core but this should not be implementation specific.
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// TODO: For now.. We force 3.2 Core but this should not be implementation specific.
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// The Display class should force that for all GLContext Implementations.
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// The Display class should force that for all GLContext Implementations.
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@ -116,8 +113,8 @@ void Win32GLContext::createGLContext()
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// Create real context.
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// Create real context.
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m_renderContext = ::wglCreateContextAttribsARB(m_deviceContext, 0, attriblist);
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m_renderContext = ::wglCreateContextAttribsARB(m_deviceContext, 0, attriblist);
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}
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err:
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// Dont need the old one anymore.
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// Dont need the old one anymore.
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wglMakeCurrent(m_deviceContext, NULL);
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wglMakeCurrent(m_deviceContext, NULL);
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::wglDeleteContext(tmpDC);
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::wglDeleteContext(tmpDC);
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