Minor formating fixes.
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76 changed files with 121 additions and 121 deletions
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@ -220,7 +220,7 @@ unsigned int BatchRenderer2D::addRenderable(Vertex2D* buffer, const Renderable2D
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const Transform& transform = renderable->getTransform();
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const std::vector<Vertex2D>& vertices = renderable->getVertices();
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// Pretransform vertex positions to skip setting a uniform model
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// Pretransform vertex positions to skip setting a uniform model
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// matrix in the shader for each renderable reducing the number of draw calls.
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for(size_t i = 0; i < vertices.size(); i++) {
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