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Minor formating fixes.

This commit is contained in:
Henrik Hautakoski 2019-12-29 22:26:05 +01:00
parent 6f53b0c069
commit 4df668e68f
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GPG key ID: 96765B12FEAC4745
76 changed files with 121 additions and 121 deletions

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@ -220,7 +220,7 @@ unsigned int BatchRenderer2D::addRenderable(Vertex2D* buffer, const Renderable2D
const Transform& transform = renderable->getTransform();
const std::vector<Vertex2D>& vertices = renderable->getVertices();
// Pretransform vertex positions to skip setting a uniform model
// Pretransform vertex positions to skip setting a uniform model
// matrix in the shader for each renderable reducing the number of draw calls.
for(size_t i = 0; i < vertices.size(); i++) {