source/Platform/Win32/Win32EventQueue.cpp: should not return status from DispatchMessage()
this can falsely signal that we have translated a win32 event to engine event when in fact we have not.
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1 changed files with 2 additions and 1 deletions
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@ -73,7 +73,8 @@ LRESULT Win32EventQueue::processMessage(MSG msg, Event& event)
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}
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// Message was not intercepted. Pass down to window.
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return DispatchMessage(&msg);
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DispatchMessage(&msg);
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return 1;
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}
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} // namespace sp
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