source/Game.cpp: use PlatformApplication::create()
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1 changed files with 3 additions and 12 deletions
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@ -4,27 +4,18 @@
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#include <Spectre/Game/FPSCounter.h>
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#include <Spectre/Game/FPSCounter.h>
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#include <Spectre/Input/InputModule.h>
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#include <Spectre/Input/InputModule.h>
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#include <Spectre/System/MessageHandler.h>
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#include <Spectre/System/MessageHandler.h>
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#include <Spectre/System/MessageQueue.h>
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#include <Spectre/Game.h>
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#include <Spectre/Game.h>
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#include <Platform/PlatformApplication.h>
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#include <Platform/PlatformMisc.h>
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#include <Platform/PlatformMisc.h>
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// TODO: move this to Application::create()
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#ifdef _WIN32
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#include <Platform/Win32/Win32Application.h>
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typedef sp::Win32Application ApplicationType;
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#elif defined(__linux__) || defined(unix) || defined(__unix) || defined(__unix__)
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#include <Platform/Unix/UnixApplication.h>
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typedef sp::UnixApplication ApplicationType;
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#else
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#error "No Application implementation exists"
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#endif
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namespace sp {
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namespace sp {
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Game::Game() :
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Game::Game() :
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m_running(false)
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m_running(false)
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{
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{
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m_platform = new ApplicationType();
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m_platform = PlatformApplication::create();
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m_graphics = new Graphics(m_platform);
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m_graphics = new Graphics(m_platform);
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m_input = new InputModule(&m_platform->getInput());
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m_input = new InputModule(&m_platform->getInput());
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m_messageHandler = new MessageHandler();
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m_messageHandler = new MessageHandler();
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