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Adding CMake again :)

This commit is contained in:
Henrik Hautakoski 2022-09-26 22:22:25 +02:00
parent cb4274bb1c
commit 2dc8050ce3
10 changed files with 384 additions and 0 deletions

7
cmake/Macros.cmake Normal file
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function(spectre_example NAME)
add_executable(example_${NAME} ${ARGN})
target_link_libraries(example_${NAME} PRIVATE Spectre)
set_target_properties(example_${NAME} PROPERTIES VS_GLOBAL_IgnoreImportLibrary "true")
#set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
endfunction()

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# This script provides the spectre as an import target
# ----------------------------------------------------------
#
# Use find_package() so cmake will find spectre:
#
# find_package(spectre) # No specific version
# find_package(spectre REQUIRED) # No specific version, but the library must be found.
# find_package(spectre 0.1) # any 0.1.x, but the library is optional.
# find_package(spectre 0.1.0) # 0.1.0 or greater, but the library is optional.
#
# Then you just link your target with spectre:
#
# target_link_libraries( ${PROGRAM_EXE} PUBLIC spectre )
#
# if you do not specify REQUIRED. you must check the variable spectre_FOUND
# and and only link to it if it's defined:
#
# if (spectre_FOUND)
# ...
# target_link_libraries( ${PROGRAM_EXE} PUBLIC spectre )
# ..
# endif()
@PACKAGE_INIT@
find_package(OpenGL)
set_and_check( SPECTRE_ASSETS "@PACKAGE_ASSETS_DIR@" )
include("${CMAKE_CURRENT_LIST_DIR}/SpectreTargets.cmake")
check_required_components(Spectre)