Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
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13 changed files with 16 additions and 16 deletions
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@ -1,8 +1,8 @@
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#include <Spectre/Math/Color.h>
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#include <Spectre/Graphics/OpenGL.h>
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#include <Spectre/Graphics/ShaderProgram.h>
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#include <Spectre/System/File.h>
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#include <Graphics/GL/gl.h>
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namespace sp {
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