Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
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13 changed files with 16 additions and 16 deletions
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source/Graphics/GL/gl.h
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source/Graphics/GL/gl.h
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#ifndef SPECTRE_GRAPHICS_GL_GL_H
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#define SPECTRE_GRAPHICS_GL_GL_H
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#include "glad.h"
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#endif /* SPECTRE_GRAPHICS_GL_GL_H */
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