Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
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13 changed files with 16 additions and 16 deletions
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@ -2,7 +2,7 @@
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#ifndef SPECTRE_GRAPHICS_GL_CHECKERROR_H
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#define SPECTRE_GRAPHICS_GL_CHECKERROR_H
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#include <Spectre/Graphics/OpenGL.h>
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#include "gl.h"
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#define checkGLError(expr) do { expr; glCheckError(__FILE__, __LINE__, #expr); } while(false)
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