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Move OpenGL headers from API to implementation.

We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
This commit is contained in:
Henrik Hautakoski 2020-01-03 20:30:08 +01:00
parent 1dc0ecf563
commit 2a111a237d
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13 changed files with 16 additions and 16 deletions

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@ -1,12 +1,12 @@
#include <Spectre/System/Log.h>
#include <Spectre/Graphics/OpenGL.h>
#include <Spectre/Graphics/Renderable.h>
#include <Spectre/Graphics/RenderState.h>
#include <Spectre/Graphics/ShaderProgram.h>
#include <Spectre/Graphics/Texture.h>
#include <Spectre/Graphics/BatchRenderer2D.h>
#include <Spectre/Math/Math.h>
#include <Graphics/GL/gl.h>
#include <algorithm>