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Rename Display to Window.

It makes more sense to be consistent and always call it window.
This commit is contained in:
Henrik Hautakoski 2023-08-22 07:12:47 +02:00
parent 416a71f744
commit 24da7f45e0
33 changed files with 257 additions and 255 deletions

View file

@ -38,10 +38,10 @@ std::string Event::MouseButtonEvent::getName() const
// Helper methods
Event Event::createSize(Display *display, int width, int height)
Event Event::createSize(Window *window, int width, int height)
{
Event event(Size);
event.size.display = display;
event.size.window = window;
event.size.width = width;
event.size.height = height;
return event;

View file

@ -1,9 +1,9 @@
#include <Spectre/Display/Display.h>
#include <Spectre/Window/Window.h>
#include <Spectre/System/EventListener.h>
namespace sp {
void EventListener::onSizeChanged(Display* display, int width, int height)
void EventListener::onSizeChanged(Window* window, int width, int height)
{
}

View file

@ -1,5 +1,5 @@
#include <Spectre/Display/Display.h>
#include <Spectre/Window/Window.h>
#include <Spectre/System/MessageHandler.h>
namespace sp {
@ -28,10 +28,10 @@ void MessageHandler::unregisterListener(EventListener *listener)
}
}
void MessageHandler::onSizeChanged(Display* display, int width, int height)
void MessageHandler::onSizeChanged(Window* window, int width, int height)
{
for(EventListener* listener : m_listeners) {
listener->onSizeChanged(display, width, height);
listener->onSizeChanged(window, width, height);
}
}