Rename Display to Window.
It makes more sense to be consistent and always call it window.
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parent
416a71f744
commit
24da7f45e0
33 changed files with 257 additions and 255 deletions
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@ -38,10 +38,10 @@ std::string Event::MouseButtonEvent::getName() const
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// Helper methods
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Event Event::createSize(Display *display, int width, int height)
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Event Event::createSize(Window *window, int width, int height)
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{
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Event event(Size);
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event.size.display = display;
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event.size.window = window;
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event.size.width = width;
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event.size.height = height;
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return event;
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@ -1,9 +1,9 @@
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#include <Spectre/Display/Display.h>
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#include <Spectre/Window/Window.h>
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#include <Spectre/System/EventListener.h>
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namespace sp {
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void EventListener::onSizeChanged(Display* display, int width, int height)
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void EventListener::onSizeChanged(Window* window, int width, int height)
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{
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}
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@ -1,5 +1,5 @@
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#include <Spectre/Display/Display.h>
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#include <Spectre/Window/Window.h>
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#include <Spectre/System/MessageHandler.h>
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namespace sp {
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@ -28,10 +28,10 @@ void MessageHandler::unregisterListener(EventListener *listener)
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}
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}
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void MessageHandler::onSizeChanged(Display* display, int width, int height)
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void MessageHandler::onSizeChanged(Window* window, int width, int height)
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{
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for(EventListener* listener : m_listeners) {
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listener->onSizeChanged(display, width, height);
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listener->onSizeChanged(window, width, height);
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}
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}
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