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Rename Display to Window.

It makes more sense to be consistent and always call it window.
This commit is contained in:
Henrik Hautakoski 2023-08-22 07:12:47 +02:00
parent 416a71f744
commit 24da7f45e0
33 changed files with 257 additions and 255 deletions

View file

@ -5,7 +5,7 @@
// Win32 OpenGL Context (wgl)
#include <Windows.h>
#include <Spectre/Display/GLContext.h>
#include <Spectre/Window/GLContext.h>
namespace sp {
@ -16,7 +16,7 @@ public :
~Win32GLContext();
// Create a context associated with a display.
bool create(const PlatformDisplay* display);
bool create(const PlatformWindow* window);
void destroy();