Rename Display to Window.
It makes more sense to be consistent and always call it window.
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33 changed files with 257 additions and 255 deletions
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@ -5,7 +5,7 @@
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// Win32 OpenGL Context (wgl)
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#include <Windows.h>
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#include <Spectre/Display/GLContext.h>
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#include <Spectre/Window/GLContext.h>
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namespace sp {
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@ -16,7 +16,7 @@ public :
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~Win32GLContext();
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// Create a context associated with a display.
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bool create(const PlatformDisplay* display);
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bool create(const PlatformWindow* window);
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void destroy();
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