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Rename Display to Window.

It makes more sense to be consistent and always call it window.
This commit is contained in:
Henrik Hautakoski 2023-08-22 07:12:47 +02:00
parent 416a71f744
commit 24da7f45e0
33 changed files with 257 additions and 255 deletions

View file

@ -10,7 +10,7 @@ Graphics::Graphics(PlatformApplication *platform)
m_width = 800;
m_height = 600;
m_display = new Display();
m_window = new Window();
// Only have OpenGL atm.
m_gfxdrv = new OpenGLDrv();
@ -19,16 +19,16 @@ Graphics::Graphics(PlatformApplication *platform)
Graphics::~Graphics()
{
shutdown();
delete m_display;
delete m_window;
delete m_gfxdrv;
}
bool Graphics::init()
{
DisplayMode mode(m_width, m_height);
DisplayDescription desc(mode);
WindowDescription desc(mode);
if (!m_display->create(desc)) {
if (!m_window->create(desc)) {
return false;
}
@ -41,7 +41,7 @@ bool Graphics::init()
void Graphics::shutdown()
{
m_display->destroy();
m_window->destroy();
}
std::string Graphics::getVersion() const
@ -49,14 +49,14 @@ std::string Graphics::getVersion() const
return m_gfxdrv->getVendor();
}
void Graphics::setDisplayMode(Display::Mode mode)
void Graphics::setWindowMode(Window::Mode mode)
{
m_display->setVideoMode(mode);
m_window->setVideoMode(mode);
}
void Graphics::setSize(int width, int height)
{
m_display->setSize(width, height);
m_window->setSize(width, height);
}
void Graphics::setViewport(int x, int y, int width, int height)
@ -76,7 +76,7 @@ void Graphics::clearBuffer()
void Graphics::swapBuffers()
{
m_display->swapBuffers();
m_window->swapBuffers();
}
GfxDriver* Graphics::getDriver()
@ -84,9 +84,9 @@ GfxDriver* Graphics::getDriver()
return m_gfxdrv;
}
Display* Graphics::getDisplay()
Window* Graphics::getWindow()
{
return m_display;
return m_window;
}
} // namespace sp