Rename Display to Window.
It makes more sense to be consistent and always call it window.
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33 changed files with 257 additions and 255 deletions
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@ -90,7 +90,7 @@ void Game::processEvents()
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// Call message handler.
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if (event.type == Event::Size) {
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m_messageHandler->onSizeChanged(event.size.display, event.size.width, event.size.height);
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m_messageHandler->onSizeChanged(event.size.window, event.size.width, event.size.height);
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}
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m_messageHandler->onEvent(event);
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