1
0
Fork 0

Rename Display to Window.

It makes more sense to be consistent and always call it window.
This commit is contained in:
Henrik Hautakoski 2023-08-22 07:12:47 +02:00
parent 416a71f744
commit 24da7f45e0
33 changed files with 257 additions and 255 deletions

View file

@ -1,26 +0,0 @@
#include <Spectre/Display/GLContext.h>
#ifdef SPECTRE_PLATFORM_WIN
#include <Platform/Win32/Win32GLContext.h>
typedef sp::Win32GLContext ContextType;
#elif SPECTRE_PLATFORM_UNIX
#include <Platform/Unix/GLXContext.h>
typedef sp::GLXContext ContextType;
#else
#error "No GLContext implementation exists"
#endif
namespace sp {
GLContext* GLContext::create()
{
return new ContextType();
}
GLContext::~GLContext()
{
// Nothing to do.
}
} // namespace sp