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Rename Display to Window.

It makes more sense to be consistent and always call it window.
This commit is contained in:
Henrik Hautakoski 2023-08-22 07:12:47 +02:00
parent 416a71f744
commit 24da7f45e0
33 changed files with 257 additions and 255 deletions

View file

@ -1,63 +0,0 @@
#include <Spectre/Display/DisplayMode.h>
#include <Platform/PlatformMisc.h>
#include <algorithm>
namespace sp {
struct DisplayModeCmp
{
inline bool operator() (const DisplayMode& a, const DisplayMode& b)
{
if (a.bpp == b.bpp) {
if (a.width == b.width) {
return a.height > b.height;
}
return a.width > b.width;
}
return a.bpp > b.bpp;
}
};
DisplayMode::DisplayMode() :
width (0),
height (0),
bpp (0)
{
}
DisplayMode::DisplayMode(unsigned int width, unsigned int height, unsigned int bpp) :
width (width),
height (height),
bpp (bpp)
{
}
std::vector<DisplayMode> DisplayMode::getFullscreenModes()
{
static std::vector<DisplayMode> modes;
if (modes.size() < 1) {
PlatformMisc::GetDisplayModes(modes);
// Sort.
std::sort(modes.begin(), modes.end(), DisplayModeCmp());
// remove duplicates
modes.erase(std::unique(modes.begin(), modes.end()), modes.end());
}
return modes;
}
DisplayMode DisplayMode::getDesktopMode()
{
return PlatformMisc::GetDesktopMode();
}
bool DisplayMode::empty() const
{
return (width + height + bpp) == 0;
}
} // namespace sp