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Rename Display to Window.

It makes more sense to be consistent and always call it window.
This commit is contained in:
Henrik Hautakoski 2023-08-22 07:12:47 +02:00
parent 416a71f744
commit 24da7f45e0
33 changed files with 257 additions and 255 deletions

View file

@ -1,48 +0,0 @@
#ifndef SPECTRE_DISPLAY_DISPLAYMODE_H
#define SPECTRE_DISPLAY_DISPLAYMODE_H
#include <vector>
namespace sp {
class DisplayMode
{
public :
DisplayMode();
DisplayMode(unsigned int width, unsigned int height, unsigned int bpp = 32);
static std::vector<DisplayMode> getFullscreenModes();
static DisplayMode getDesktopMode();
// Returns true if width hight and bpp are not set (eg. zero)
// useful to determine if a DisplayMode object is set or not.
// this is equal to:
// DisplayMode a;
// if (a == DisplayMode()) {
// // empty
// }
bool empty() const;
inline bool operator==(const DisplayMode& other)
{
return width == other.width
&& height == other.height
&& bpp == other.bpp;
}
inline bool operator!=(const DisplayMode& other)
{
return !(*this == other);
}
public :
unsigned int width;
unsigned int height;
unsigned int bpp; /* Bits per pixel. */
};
} // namespace sp
#endif /* SPECTRE_DISPLAY_DISPLAYMODE_H */