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Rename Display to Window.

It makes more sense to be consistent and always call it window.
This commit is contained in:
Henrik Hautakoski 2023-08-22 07:12:47 +02:00
parent 416a71f744
commit 24da7f45e0
33 changed files with 257 additions and 255 deletions

View file

@ -1,5 +1,5 @@
#include <Spectre/Display/Display.h>
#include <Spectre/Window/Window.h>
#include <Spectre/Graphics/BatchRenderer2D.h>
#include <Spectre/System/MessageHandler.h>
#include <Spectre/System/Log.h>
@ -8,7 +8,7 @@
void DisplayExample::init()
{
m_renderer = new sp::BatchRenderer2D();
m_mode = sp::Display::WINDOWED;
m_mode = sp::Window::WINDOWED;
getMessageHandler()->registerListener(this);
m_texture.create("assets/textures/tux.png");
@ -26,27 +26,27 @@ void DisplayExample::onEvent(const sp::Event& event)
if (event.key.code == sp::Keyboard::W) {
if (m_mode == sp::Display::WINDOWED) {
m_mode = sp::Display::WINDOWEDFULLSCREEN;
if (m_mode == sp::Window::WINDOWED) {
m_mode = sp::Window::WINDOWEDFULLSCREEN;
sp::Log::info("Windowed Fullscreen");
} else {
m_mode = sp::Display::WINDOWED;
m_mode = sp::Window::WINDOWED;
sp::Log::info("Windowed");
}
getGraphics()->setDisplayMode(m_mode);
getGraphics()->setWindowMode(m_mode);
} else if (event.key.code == sp::Keyboard::Space) {
if (m_mode == sp::Display::WINDOWED) {
m_mode = sp::Display::FULLSCREEN;
if (m_mode == sp::Window::WINDOWED) {
m_mode = sp::Window::FULLSCREEN;
sp::Log::info("Fullscreen");
} else {
m_mode = sp::Display::WINDOWED;
m_mode = sp::Window::WINDOWED;
sp::Log::info("Windowed");
}
getGraphics()->setDisplayMode(m_mode);
getGraphics()->setWindowMode(m_mode);
}
}
}