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engine.build.lua: export settings.

This commit is contained in:
Henrik Hautakoski 2022-09-11 15:09:15 +02:00
parent 82cfe55a91
commit 0170e8181b

View file

@ -185,3 +185,21 @@ libspectre = StaticLibrary(settings,
obj,
ft2_obj
)
-- Export settings
-----------------------------------------------------------
local exp = NewSettings()
-- Headers
exp.cc.includes:Add(RelPath("include"))
-- Additional libraries.
if TARGET_OS == "Win32" then
-- Windows needs to link against these.
exp.link.libs:Add("opengl32", "gdi32", "user32")
elseif TARGET_OS == "Unix" then
-- Unix nees dl and X11 libs and freetype
exp.link.libs:Add("dl", 'X11', 'Xrandr', 'freetype')
end
libspectre_settings = exp