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pacman-go/game/assets/def.go

25 lines
476 B
Go

package assets
type Tile byte
const (
TILE_EMPTY Tile = '_'
TILE_PELLET Tile = '.'
TILE_POWER_PELLET Tile = '*'
TILE_CHERRY Tile = 'c'
TILE_STRAWBERRY Tile = 's'
TILE_PEACH Tile = 'p'
TILE_APPLE Tile = 'a'
TILE_MELLON Tile = 'm'
TILE_GALAXIAN Tile = 'g'
TILE_BELL Tile = 'b'
TILE_KEY Tile = 'k'
TILE_WALL Tile = 'X'
)
// The maze
const (
MAZE_WIDTH uint16 = 28
MAZE_HEIGHT uint16 = 31
)