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Refactor into cmd, engine and game packages to make the code more clear

This commit is contained in:
Henrik Hautakoski 2025-08-13 14:55:59 +02:00
parent ebf8e820f1
commit dd37379bc5
9 changed files with 6 additions and 6 deletions

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@ -1,16 +0,0 @@
package render
const (
// WIDTH defines the width of the rendering surface in pixels.
// This is the logical resolution of the renderer, not the actual window size.
// The final image will be scaled to fit the window.
WIDTH = 224
// HEIGHT defines the height of the rendering surface in pixels.
// Like WIDTH, this is the fixed resolution used for tile-based rendering.
HEIGHT = 288
// TileSize defines the size of a single tile in pixels.
// All tile-based rendering operates on this 8×8 pixel grid.
TileSize = 8
)