Refactor into cmd, engine and game packages to make the code more clear
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9 changed files with 6 additions and 6 deletions
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package render
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const (
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// WIDTH defines the width of the rendering surface in pixels.
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// This is the logical resolution of the renderer, not the actual window size.
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// The final image will be scaled to fit the window.
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WIDTH = 224
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// HEIGHT defines the height of the rendering surface in pixels.
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// Like WIDTH, this is the fixed resolution used for tile-based rendering.
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HEIGHT = 288
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// TileSize defines the size of a single tile in pixels.
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// All tile-based rendering operates on this 8×8 pixel grid.
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TileSize = 8
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)
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