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Refactor into cmd, engine and game packages to make the code more clear

This commit is contained in:
Henrik Hautakoski 2025-08-13 14:55:59 +02:00
parent ebf8e820f1
commit dd37379bc5
9 changed files with 6 additions and 6 deletions

40
cmd/main/game.go Normal file
View file

@ -0,0 +1,40 @@
package main
import (
"pacman/engine/render"
"pacman/game/assets"
"pacman/game/world"
rl "github.com/gen2brain/raylib-go/raylib"
)
// Define the window's size
const (
WINDOW_WIDTH = render.WIDTH * 3
WINDOW_HEIGH = render.HEIGHT * 3
)
// Draw the maze.
func DrawMaze(maze *world.Maze, x, y uint8) {
for tile_x := range uint8(world.MAZE_WIDTH) {
for tile_y := range uint8(world.MAZE_HEIGHT) {
render.DrawTile(x+tile_x, y+tile_y, maze.At(tile_x, tile_y))
}
}
}
func main() {
maze := world.NewMaze(assets.Level1)
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGH, "pacman")
defer rl.CloseWindow()
// Initialize renderer
render.Init()
for !rl.WindowShouldClose() {
render.Begin()
DrawMaze(&maze, 0, 2)
render.End()
}
}