diff --git a/picom.conf b/picom.conf new file mode 100644 index 0000000..363de2d --- /dev/null +++ b/picom.conf @@ -0,0 +1,193 @@ +################################# +# Shadows # +################################# + +shadow = true; + +# The blur radius for shadows, in pixels. (defaults to 12) +shadow-radius = 1; + +# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) +shadow-opacity = 1; + +# The left offset for shadows, in pixels. (defaults to -15) +shadow-offset-x = -2; + +# The top offset for shadows, in pixels. (defaults to -15) +shadow-offset-y = -2; + +# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) +shadow-color = "#1a1c2d" + +shadow-exclude = [ + "name = 'Notification'", + "class_g = 'Conky'", + "class_g = 'Dunst'", + "class_g ?= 'Notify-osd'", + "class_g = 'Cairo-clock'", + "class_g ?= 'rofi'", + "_GTK_FRAME_EXTENTS@:c" +]; + +# Crop shadow of a window fully on a particular monitor to that monitor. This is +# currently implemented using the X RandR extension. +crop-shadow-to-monitor = true + + +################################# +# Fading # +################################# + + +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. +fading = true; + +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +fade-in-step = 0.028; + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +fade-out-step = 0.03; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +fade-delta = 2 + +# Specify a list of conditions of windows that should not be faded. +# fade-exclude = [] + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + + +################################# +# Transparency / Opacity # +################################# + + +# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) +#inactive-opacity = 0.99; + +# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) +#frame-opacity = 0.8 + +# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. +# inactive-opacity-override = true + +# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) +# active-opacity = 1.0 + +# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) +# inactive-dim = 0.0 + +# Specify a list of conditions of windows that should never be considered focused. +# focus-exclude = [] + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# inactive-dim-fixed = 1.0 + +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other +# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. +# example: +# opacity-rule = [ "80:class_g = 'URxvt'" ]; +# +# opacity-rule = [] + + +################################# +# General Settings # +################################# + +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +# daemon = false + +# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. +# `xrender` is the default one. +# +# backend = "glx" +backend = "glx"; + +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but might cause performance +# degradation. Only works with OpenGL. +dithered-present = false; + +# Enable/disable VSync. +# vsync = false +vsync = false; + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. +# +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; + +log-level = "warn"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +# log-file = "/path/to/your/log/file" + +# Show all X errors (for debugging) +# show-all-xerrors = false + +# Write process ID to a file. +# write-pid-path = "/path/to/your/log/file" + +# Window type settings +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. +# +wintypes: +{ + tooltip = { fade = true; shadow = false; focus = true; full-shadow = false; }; + dnd = { shadow = false; } + popup_menu = { shadow = false } + dropdown_menu = { shadow = false; opacity = 0.8; } + dialog = { shadow = false; } +};