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https://github.com/eosswedenorg/antelope-keygen
synced 2026-07-04 12:03:41 +02:00
Adding console text color/attribute support (ansi)
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commit
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3 changed files with 133 additions and 0 deletions
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@ -16,6 +16,7 @@ include(GNUInstallDirs)
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set (PROGRAM_EXE ${CMAKE_PROJECT_NAME})
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set (PROGRAM_EXE ${CMAKE_PROJECT_NAME})
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set (PROGRAM_SOURCE
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set (PROGRAM_SOURCE
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src/console_ansi.cpp
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src/string.cpp
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src/string.cpp
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src/ec.cpp
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src/ec.cpp
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src/base58.cpp
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src/base58.cpp
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83
src/console.h
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83
src/console.h
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@ -0,0 +1,83 @@
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/**
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* MIT License
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*
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* Copyright (c) 2019-2020 EOS Sw/eden
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef CONSOLE_H
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#define CONSOLE_H
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#include <ostream>
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namespace console {
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// enum for all supported colors.
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enum Color {
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default_fg,
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black,
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white,
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red,
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green,
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blue,
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yellow,
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magenta,
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cyan,
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// Light colors.
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light_grey,
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light_red,
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light_green,
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light_blue,
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light_yellow,
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light_magenta,
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light_cyan,
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// Dark colors
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dark_grey
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};
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enum Attribute {
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normal,
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bold,
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italic
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};
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// Resets all colors/attributes
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std::ostream& reset(std::ostream& os);
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// Foreground color
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// Defined as a class with overloaded "<<" operator so you can write:
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// std::cout << fg(red) << "Text";
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class fg
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{
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public:
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fg(Color color, Attribute attribute = normal)
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: _color(color), _attr(attribute) {}
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friend std::ostream& operator<<(std::ostream& os, const fg& obj);
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protected :
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Color _color;
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Attribute _attr;
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};
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} // namespace console
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#endif /* CONSOLE_H */
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49
src/console_ansi.cpp
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49
src/console_ansi.cpp
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@ -0,0 +1,49 @@
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#include <iostream>
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#include "console.h"
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namespace console {
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std::ostream& reset(std::ostream& os) {
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return os << "\033[0m";
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}
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// Foreground
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std::ostream& operator<<(std::ostream& os, const fg& obj) {
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int attr;
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int code;
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switch(obj._color) {
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case black : code = 30; break;
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case red : code = 31; break;
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case green : code = 32; break;
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case yellow : code = 33; break;
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case blue : code = 34; break;
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case magenta : code = 35; break;
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case cyan : code = 36; break;
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case light_grey : code = 37; break;
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case dark_grey : code = 90; break;
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case light_red : code = 91; break;
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case light_green : code = 92; break;
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case light_yellow : code = 93; break;
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case light_blue : code = 94; break;
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case light_magenta : code = 95; break;
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case light_cyan : code = 96; break;
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case white : code = 97; break;
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case default_fg : default :
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code = 39;
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}
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switch(obj._attr) {
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case bold : attr = 1; break;
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case italic : attr = 2; break;
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case normal : default :
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attr = 0;
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}
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return os << "\033[" << attr << ";" << code << "m";
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}
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} // namespace console
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