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Adding src/console_win32.cpp

This commit is contained in:
Henrik Hautakoski 2020-01-16 11:07:50 +01:00
parent 92f2c4ffcc
commit 8c8d88c631
2 changed files with 76 additions and 1 deletions

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src/console_win32.cpp Normal file
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#include <windows.h>
#include <iostream>
#include "console.h"
// WinAPI colors
#define FG_BLACK 0
#define FG_BLUE FOREGROUND_BLUE
#define FG_GREEN FOREGROUND_GREEN
#define FG_RED FOREGROUND_RED
#define FG_CYAN (FOREGROUND_GREEN | FOREGROUND_BLUE)
#define FG_YELLOW (FOREGROUND_RED | FOREGROUND_GREEN)
#define FG_MAGENTA (FOREGROUND_RED | FOREGROUND_BLUE)
#define FG_DARKGREY FOREGROUND_INTENSITY
#define FG_GREY (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
#define FG_LIGHTBLUE (FOREGROUND_INTENSITY | FOREGROUND_BLUE)
#define FG_LIGHTGREEN (FOREGROUND_INTENSITY | FOREGROUND_GREEN)
#define FG_LIGHTCYAN (FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE)
#define FG_LIGHTRED (FOREGROUND_INTENSITY | FOREGROUND_RED)
#define FG_LIGHTMAGENTA (FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE)
#define FG_LIGHTYELLOW (FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN)
#define FG_WHITE (FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
#define FG_DEFAULT FG_GREY
namespace console {
std::ostream& reset(std::ostream& os) {
::SetConsoleTextAttribute(::GetStdHandle(STD_OUTPUT_HANDLE), FG_DEFAULT);
return os;
}
// Foreground
std::ostream& operator<<(std::ostream& os, const fg& obj) {
int code;
switch(obj._color) {
case black : code = FG_BLACK; break;
case red : code = FG_RED; break;
case green : code = FG_GREEN; break;
case blue : code = FG_BLUE; break;
case yellow : code = FG_YELLOW; break;
case magenta : code = FG_MAGENTA; break;
case cyan : code = FG_CYAN; break;
case light_grey : code = FG_GREY; break;
case light_red : code = FG_LIGHTRED; break;
case light_green : code = FG_LIGHTGREEN; break;
case light_yellow : code = FG_LIGHTYELLOW; break;
case light_blue : code = FG_LIGHTBLUE; break;
case light_magenta : code = FG_LIGHTMAGENTA; break;
case light_cyan : code = FG_LIGHTCYAN; break;
case dark_grey : code = FG_DARKGREY; break;
case white : code = FG_WHITE; break;
case default_fg : default :
code = FG_DEFAULT;
}
::SetConsoleTextAttribute(::GetStdHandle(STD_OUTPUT_HANDLE), code);
// WinAPI does not support text attributes in the console.
// so we ignore those.
return os;
}
} // namespace console