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https://github.com/eosswedenorg/antelope-keygen
synced 2026-06-17 03:50:03 +02:00
Adding src/console_win32.cpp
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parent
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commit
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2 changed files with 76 additions and 1 deletions
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@ -5,6 +5,7 @@ project(eosio-keygen VERSION 0.1.3)
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# Options
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option(USE_THREADS "Compile with support for threads (if available)." ON)
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option(FORCE_ANSI "Force ANSI console colors even on windows" OFF)
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# Use installpath from GNUInstallDirs as default.
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include(GNUInstallDirs)
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@ -16,7 +17,6 @@ include(GNUInstallDirs)
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set (PROGRAM_EXE ${CMAKE_PROJECT_NAME})
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set (PROGRAM_SOURCE
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src/console_ansi.cpp
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src/string.cpp
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src/ec.cpp
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src/base58.cpp
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@ -27,6 +27,13 @@ set (PROGRAM_SOURCE
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src/main.cpp
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)
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if (WIN32 AND NOT FORCE_ANSI)
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set (PROGRAM_SOURCE ${PROGRAM_SOURCE} src/console_win32.cpp)
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else()
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# *nix should have ansi support.
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set (PROGRAM_SOURCE ${PROGRAM_SOURCE} src/console_ansi.cpp)
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endif()
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# Configure the compiler options
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set( CMAKE_CXX_STANDARD 11 )
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set( CMAKE_CXX_STANDARD_REQUIRED ON )
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68
src/console_win32.cpp
Normal file
68
src/console_win32.cpp
Normal file
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@ -0,0 +1,68 @@
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#include <windows.h>
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#include <iostream>
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#include "console.h"
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// WinAPI colors
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#define FG_BLACK 0
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#define FG_BLUE FOREGROUND_BLUE
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#define FG_GREEN FOREGROUND_GREEN
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#define FG_RED FOREGROUND_RED
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#define FG_CYAN (FOREGROUND_GREEN | FOREGROUND_BLUE)
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#define FG_YELLOW (FOREGROUND_RED | FOREGROUND_GREEN)
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#define FG_MAGENTA (FOREGROUND_RED | FOREGROUND_BLUE)
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#define FG_DARKGREY FOREGROUND_INTENSITY
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#define FG_GREY (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
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#define FG_LIGHTBLUE (FOREGROUND_INTENSITY | FOREGROUND_BLUE)
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#define FG_LIGHTGREEN (FOREGROUND_INTENSITY | FOREGROUND_GREEN)
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#define FG_LIGHTCYAN (FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE)
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#define FG_LIGHTRED (FOREGROUND_INTENSITY | FOREGROUND_RED)
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#define FG_LIGHTMAGENTA (FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE)
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#define FG_LIGHTYELLOW (FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN)
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#define FG_WHITE (FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
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#define FG_DEFAULT FG_GREY
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namespace console {
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std::ostream& reset(std::ostream& os) {
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::SetConsoleTextAttribute(::GetStdHandle(STD_OUTPUT_HANDLE), FG_DEFAULT);
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return os;
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}
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// Foreground
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std::ostream& operator<<(std::ostream& os, const fg& obj) {
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int code;
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switch(obj._color) {
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case black : code = FG_BLACK; break;
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case red : code = FG_RED; break;
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case green : code = FG_GREEN; break;
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case blue : code = FG_BLUE; break;
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case yellow : code = FG_YELLOW; break;
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case magenta : code = FG_MAGENTA; break;
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case cyan : code = FG_CYAN; break;
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case light_grey : code = FG_GREY; break;
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case light_red : code = FG_LIGHTRED; break;
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case light_green : code = FG_LIGHTGREEN; break;
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case light_yellow : code = FG_LIGHTYELLOW; break;
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case light_blue : code = FG_LIGHTBLUE; break;
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case light_magenta : code = FG_LIGHTMAGENTA; break;
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case light_cyan : code = FG_LIGHTCYAN; break;
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case dark_grey : code = FG_DARKGREY; break;
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case white : code = FG_WHITE; break;
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case default_fg : default :
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code = FG_DEFAULT;
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}
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::SetConsoleTextAttribute(::GetStdHandle(STD_OUTPUT_HANDLE), code);
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// WinAPI does not support text attributes in the console.
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// so we ignore those.
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return os;
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}
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} // namespace console
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