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wow-raid-bingo/app/Game/GameBoardState.php

241 lines
4.8 KiB
PHP

<?php
namespace App\Game;
class GameBoardState
{
/**
* Cell states. (unset is default state)
*/
const STATE_PRESSED = 0;
const STATE_WIN = 1;
/**
* Width of the board
*/
protected int $width;
/**
* Height of the board
*/
protected int $height;
/**
* State of the cells.
*/
protected array $state = [];
/**
* If the board is in a winning state or not.
*/
protected int $winning = 0;
/**
* Constructor
*/
public function __construct($width, $height)
{
$this->width = $width;
$this->height = $height;
}
/**
* Set the state of a cell.
*/
public function set(int $pos, bool $pressed = true): self
{
if ($this->hasGameEnded()) {
return $this;
}
if ($pressed) {
$this->state[$pos] = self::STATE_PRESSED;
} else {
unset($this->state[$pos]);
}
$this->update();
return $this;
}
public function setAll(): self
{
for ($i = 0; $i < $this->width * $this->height; $i++) {
$this->set($i, true);
}
return $this;
}
/**
* Toggle pressed state of a cell.
*/
public function toggle(int $pos): self
{
return $this->set($pos, !$this->isPressed($pos));
}
/**
* Check if a cell is pressed or not.
*/
public function isPressed(int $pos): bool
{
return isset($this->state[$pos]);
}
/**
* Check if a cell is part of a winning row/column.
*/
public function isWin(int $pos): bool
{
return isset($this->state[$pos]) && $this->state[$pos] == self::STATE_WIN;
}
/**
* Get the sate of the cells.
*/
public function getState(): array
{
return $this->state;
}
/**
* Get the size of the board.
*/
public function getSize(): int
{
return $this->width * $this->height;
}
/**
* Clear the board.
*/
public function clear(): self
{
$this->state = [];
$this->winning = 0;
return $this;
}
// TODO: Rename
public function getNumWinRows(): int
{
return $this->winning;
}
/**
* Check if the board only has winning cards
*/
public function hasGameEnded(): bool
{
if (count($this->state) < $this->width * $this->height) {
return false;
}
foreach ($this->state as $pos) {
if ($pos !== self::STATE_WIN) {
return false;
}
}
return true;
}
/**
* Check if the board is full and all positions is in a given state.
*/
public function isFull($state): bool
{
// Board not filled, impossible to have all positions set.
if (count($this->state) < $this->width * $this->height) {
return false;
}
foreach ($this->state as $pos) {
if ($pos !== $state) {
return false;
}
}
return true;
}
/**
*
*/
protected function update(): void
{
foreach ($this->state as $pos => $_) {
$this->state[$pos] = self::STATE_PRESSED;
}
$patterns = $this->checkWinningState();
foreach ($patterns as $cards) {
foreach ($cards as $pos) {
$this->state[$pos] = self::STATE_WIN;
}
}
$this->winning = count($patterns);
}
/**
* Check if the board is in a winning state.
*/
protected function checkWinningState(): array
{
$win = [];
// Rows
for ($y = 0; $y < $this->height; $y++) {
$c = $this->checkRow($y);
if (count($c)) {
$win[] = $c;
}
}
// Columns
for ($x = 0; $x < $this->width; $x++) {
$c = $this->checkCol($x);
if (count($c)) {
$win[] = $c;
}
}
return $win;
}
/**
* Check if a row is in a winning state (all cells pressed)
*/
protected function checkRow($y): array
{
$cards = [];
$y = $y * $this->width;
for ($x = 0; $x < $this->width; $x++) {
$pos = $x + $y;
if (!$this->isPressed($pos)) {
return [];
}
$cards[] = $pos;
}
return $cards;
}
/**
* Check if a column is in a winning state (all cells pressed)
*/
protected function checkCol($x): array
{
$cards = [];
for ($y = 0; $y < $this->height; $y++) {
$pos = $x + ($y * $this->width);
if (!$this->isPressed($pos)) {
return [];
}
$cards[] = $pos;
}
return $cards;
}
}