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wow-raid-bingo/tests/Feature/Models/CardTest.php

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4.4 KiB
PHP

<?php
namespace Tests\Feature\Models;
use App\Models\Card;
use App\Models\Character;
use App\Models\Raid;
use App\Game\GameSettings;
use Illuminate\Foundation\Testing\RefreshDatabase;
use Tests\TestCase;
class CardTest extends TestCase
{
use RefreshDatabase;
protected $raids;
protected $characters;
public function setUp(): void
{
parent::setUp();
$raids = Raid::factory(2)->create();
$characters = Character::factory(2)->create();
Card::factory()->count(2)->for($raids[0])->create(['jackpot' => 0]);
Card::factory()->count(2)->for($raids[1])->create(['jackpot' => 0]);
Card::factory()->count(2)->for($characters[0])->create(['jackpot' => 0]);
Card::factory()->count(2)->for($characters[1])->create(['jackpot' => 0]);
Card::factory()->count(2)->create(['role' => 'dps', 'jackpot' => 0]);
Card::factory()->count(2)->create(['role' => 'tank', 'jackpot' => 0]);
Card::factory()->count(2)->create(['class' => 'priest', 'jackpot' => 0]);
Card::factory()->count(2)->create(['class' => 'warrior', 'jackpot' => 0]);
Card::factory()->count(2)->create(['jackpot' => 0]);
$this->raids = $raids->pluck('id');
$this->characters = $characters->pluck('id');
}
public function provider(): array
{
return [
[[0], 16],
[[0, 1], 18],
];
}
public function providerClasses(): array
{
return [
[['priest'], 16],
[['priest', 'warrior'], 18],
];
}
public function providerRoles(): array
{
return [
[['dps'], 16],
[['dps', 'tank'], 18],
];
}
/**
* @dataProvider provider
*/
public function test_get_with_character_settings($characters, $count)
{
$settings = new GameSettings();
foreach ($characters as $i) {
$settings->characters->set($this->characters[$i]);
}
$cards = Card::getBySettings($settings);
$this->assertSame($count, count($cards));
$expected = collect($characters)->map(function ($i) {
return $this->characters[$i];
})->push(null);
foreach ($cards as $card) {
$this->assertContains($card->character_id, $expected, $cards->pluck('character_id'));
}
}
/**
* @dataProvider provider
*/
public function test_get_with_raid_settings($raids, $count)
{
$settings = new GameSettings();
foreach ($raids as $i) {
$settings->raids->set($this->raids[$i]);
}
$cards = Card::getBySettings($settings);
$this->assertSame($count, count($cards));
$expected = collect($raids)->map(function ($item) {
return $this->raids[$item];
})->push(null);
foreach ($cards as $card) {
$this->assertContains($card->raid_id, $expected);
}
}
/**
* @dataProvider providerClasses
*/
public function test_get_with_class_settings($classes, $count)
{
$settings = new GameSettings();
foreach ($classes as $class) {
$settings->classes->set($class);
}
$cards = Card::getBySettings($settings);
$this->assertSame($count, count($cards));
$expected = collect($classes)->push(null);
foreach ($cards as $card) {
$this->assertContains($card->class, $expected);
}
}
/**
* @dataProvider providerRoles
*/
public function test_get_with_role_settings($roles, $count)
{
$settings = new GameSettings();
foreach ($roles as $role) {
$settings->roles->set($role);
}
$cards = Card::getBySettings($settings);
$this->assertSame($count, count($cards));
$expected = collect($roles)->push(null);
foreach ($cards as $card) {
$this->assertContains($card->role, $expected);
}
}
public function test_get_with_jackpot_cards()
{
Card::factory()->count(10)->create(['jackpot' => 1]);
$cards = Card::getBySettings(new GameSettings(), 4, 2);
$this->assertSame(4, count($cards));
$jackpot_count = 0;
foreach ($cards as $card) {
if ($card->jackpot != 0) {
$jackpot_count++;
}
}
$this->assertEquals(2, $jackpot_count);
}
}