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archived/src/queue.c
Henrik Hautakoski 4a2665004e queue.c: remove queue_clear.
client code knows what objects is stored in the queue
and its only 3 lines to do a simple free() on the items.
2010-11-10 08:45:44 +01:00

135 lines
2.6 KiB
C

/* queue.c
*
* Copyright (C) 2010 Henrik Hautakoski <henrik@fiktivkod.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <stdint.h>
#include <malloc.h>
#include "queue.h"
#define BLOCK_SIZE (1<<7)
#define init(q) \
do { \
q->tail.n = q->head.n = NULL; \
q->tail.i = q->head.i = 0; \
} while(0)
/* linked list node holding a chunk of queue elements */
struct node {
void *block[BLOCK_SIZE];
struct node *next;
};
struct ref {
uint16_t i;
struct node *n;
};
struct __queue {
struct ref tail;
struct ref head;
};
static void alloc_node(struct ref *head) {
struct node *n = malloc(sizeof(struct node));
assert(n != NULL);
n->next = NULL;
head->n = head->n->next = n;
head->i = 0;
}
static void dealloc_node(struct ref *tail) {
struct node *next = tail->n->next;
assert(next != NULL);
free(tail->n);
tail->n = next;
tail->i = 0;
}
queue_t queue_init() {
queue_t q = malloc(sizeof(struct __queue));
if (q)
init(q);
return q;
}
void queue_destroy(queue_t q) {
if (q)
free(q);
}
void queue_enqueue(queue_t q, void *obj) {
if (q->head.n == NULL) {
q->tail.n = q->head.n = malloc(sizeof(struct node));
assert(q->tail.n != NULL);
} else if (q->head.i + 1 >= BLOCK_SIZE) {
alloc_node(&q->head);
} else {
q->head.i++;
}
q->head.n->block[q->head.i] = obj;
}
void* queue_dequeue(queue_t q) {
void *obj;
if (queue_isempty(q))
return NULL;
obj = q->tail.n->block[q->tail.i++];
if (q->tail.n == q->head.n && q->tail.i > q->head.i) {
free(q->head.n);
init(q);
} else if (q->tail.i >= BLOCK_SIZE) {
dealloc_node(&q->tail);
}
return obj;
}
int queue_isempty(queue_t q) {
if (q == NULL)
return -1;
return q->head.n == NULL && q->head.n == q->tail.n;
}
size_t queue_num_items(queue_t q) {
if (queue_isempty(q))
return 0;
if (q->head.n == q->tail.n)
return (q->head.i + 1) - q->tail.i;
size_t len = (BLOCK_SIZE - q->tail.i) + (q->head.i + 1);
struct node *n = q->tail.n->next;
for(; n != q->head.n; n = n->next)
len += BLOCK_SIZE;
return len;
}