client code knows what objects is stored in the queue and its only 3 lines to do a simple free() on the items.
135 lines
2.6 KiB
C
135 lines
2.6 KiB
C
/* queue.c
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*
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* Copyright (C) 2010 Henrik Hautakoski <henrik@fiktivkod.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <stdint.h>
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#include <malloc.h>
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#include "queue.h"
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#define BLOCK_SIZE (1<<7)
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#define init(q) \
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do { \
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q->tail.n = q->head.n = NULL; \
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q->tail.i = q->head.i = 0; \
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} while(0)
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/* linked list node holding a chunk of queue elements */
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struct node {
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void *block[BLOCK_SIZE];
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struct node *next;
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};
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struct ref {
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uint16_t i;
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struct node *n;
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};
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struct __queue {
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struct ref tail;
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struct ref head;
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};
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static void alloc_node(struct ref *head) {
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struct node *n = malloc(sizeof(struct node));
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assert(n != NULL);
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n->next = NULL;
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head->n = head->n->next = n;
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head->i = 0;
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}
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static void dealloc_node(struct ref *tail) {
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struct node *next = tail->n->next;
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assert(next != NULL);
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free(tail->n);
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tail->n = next;
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tail->i = 0;
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}
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queue_t queue_init() {
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queue_t q = malloc(sizeof(struct __queue));
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if (q)
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init(q);
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return q;
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}
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void queue_destroy(queue_t q) {
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if (q)
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free(q);
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}
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void queue_enqueue(queue_t q, void *obj) {
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if (q->head.n == NULL) {
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q->tail.n = q->head.n = malloc(sizeof(struct node));
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assert(q->tail.n != NULL);
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} else if (q->head.i + 1 >= BLOCK_SIZE) {
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alloc_node(&q->head);
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} else {
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q->head.i++;
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}
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q->head.n->block[q->head.i] = obj;
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}
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void* queue_dequeue(queue_t q) {
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void *obj;
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if (queue_isempty(q))
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return NULL;
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obj = q->tail.n->block[q->tail.i++];
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if (q->tail.n == q->head.n && q->tail.i > q->head.i) {
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free(q->head.n);
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init(q);
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} else if (q->tail.i >= BLOCK_SIZE) {
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dealloc_node(&q->tail);
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}
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return obj;
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}
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int queue_isempty(queue_t q) {
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if (q == NULL)
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return -1;
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return q->head.n == NULL && q->head.n == q->tail.n;
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}
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size_t queue_num_items(queue_t q) {
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if (queue_isempty(q))
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return 0;
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if (q->head.n == q->tail.n)
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return (q->head.i + 1) - q->tail.i;
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size_t len = (BLOCK_SIZE - q->tail.i) + (q->head.i + 1);
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struct node *n = q->tail.n->next;
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for(; n != q->head.n; n = n->next)
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len += BLOCK_SIZE;
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return len;
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}
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